Showing posts from February, 2012

Aim Constraint Animation in Unity

Playing with a Model created using the lessons learnt from Maya Essentials Tutorials from Escape Studios. Looking at Aim Constraints to create piston based machine animation, then importing the animated mesh to Unity.
Unity ( without plugins ) doesn't support Constraint based animation rigs generated in Maya, to get around this - the simulation was baked in Maya first (Edit >> Keys >> Bake Simulation ) - before exporting as an FBX with the animation for use in Unity.