Posts

Googles Veo3 AI video

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AI generative video is moving too fast, this is a preview of Veo3 from Google, that was a stable releas in May 2025. I gave it some simple prompts to see how it would respond, previously with older ai video consistency was an issue,artefacts, and a general lack of performance. What's currently setting Veo3 apart, is that it also generates music, sound and voice in sync with footage. Limited to 8sec clips at 1280x720 with the Gemini app.. Video is watermarked to denote it being AI generated using synthID https://deepmind.google/science/synthid/ Here's 3 clips in different animation mediums - on a theme of environmentalism to see what it would spit out. A scary demonstration that can quickly develop micro shorts or content for explainers with little prompting. For moodboarding and testing ideas this isn't going to go away. Just for comparison , same prompt in RunwayML gen4 As usual some bizarre hallucinations in background, I'm assuming that's a lumberjack. Currently ...

Exploring Unreal 5 for Animatics/Previs

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A little summer project to explore quick ideation of a scene - using kitbashed assets and mixamo characters to make a short sequence... Unreal is proving to be a great tool to explore cinematography and lighting in a quick sandbox - there's lots of room to develop some teaching material around filmmaking using Unreal - as well as its own outputs for Virtual Production / Machinema as its own medium... 

Using a Gamepad to control a Tooll3 visual

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 Continuing to explore novel inputs for visuals - this is using an Xbox Wireless Controller... This was the intial test - using MJoy and LoopMidi to create the midi remapping from the joystick to be picked up as a midi device in Tooll3. The only limitation with MJoy - is that the window needs to be active to be sending an output... This next version is using the gamepad to change a fractal image - which is used to drive a ImagetoPoint operator in tool - as the starting point of the further repeats to make a 'nebula' type visual - that is controlled by both joysticks... The Graph Layout in Tool... Using MJoy - 1. setup up the joystick axis / button , and a unique midi control/note 2. Click the + to add this to your mapping of controls. Repeat...

Tooll3 to Unreal via Spout

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Using  Offworld's Streaming plugins  for Unreal, set up a spout receiver in unreal, to pick up the steam from Tooll using their spout output. Setting the unreal spout receiver to a render texture and using this in a custom masked material, adds the transparency and blend extra colours. To reduce the lag, Tooll was outputting 1024x1024px image as RGBA8bit.