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Showing posts with the label Machinima

Playing with Autodesk Pinocchio

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Autodesk Pinocchio is a free technology preview from Autodesk Labs. Through your web-browser you can create a Maya or FBX 3D Character - with a range of clothing and skin textures, as well as it being rigged and weight painted ready to animate. You can control the complexity of the rigging - which includes Facial Rigs. A quick test to take a model across to Unity - showed no complications, and literally took minutes to get something ready for a game asset. For animating, you may want to create controllers. Using with Motioncapture should be a doddle, just double check the way the bones are named. Overall has a bit of a vibe of Second Life, but this should be a great tool for OpenWorlds like ReactionGrids' Jibe - which uses Unity, as well as Machinima. Certainly going to be making a few characters... The Demo is available till Sept 2013

Camera Switcher in Unity - using Animation

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Hopefully this might be useful to some others.... I'm still getting to grips with Unity. This is a simple approach to cut between multiple cameras in Unity using the animation timeline - to help create cinematics / machinima. 1) Create an Empty Gameobject - I named it CamSwitcher 2) Make a new Javascript - I called mine  'CamSwitch' - and place the javascript below into it : var cam1 : Camera;  var cam2 : Camera;  var cam3 : Camera;  function SwitchCam1()  { cam1.enabled = true; cam2.enabled = false; cam3.enabled = false; }  function SwitchCam2()  { cam1.enabled = false; cam2.enabled = true; cam3.enabled = false; }  function SwitchCam3()  { cam1.enabled = false; cam2.enabled = false; cam3.enabled = true; } follow the logic of the script if you want to add more cameras - for example var cam4 : Camera; function SwitchCam4() { cam1.enabled = false; cam2.enabled = false; cam3.enabled = false; cam4.enabled = true; } 3) ...