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Showing posts with the label Unreal

Exploring Unreal 5 for Animatics/Previs

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A little summer project to explore quick ideation of a scene - using kitbashed assets and mixamo characters to make a short sequence... Unreal is proving to be a great tool to explore cinematography and lighting in a quick sandbox - there's lots of room to develop some teaching material around filmmaking using Unreal - as well as its own outputs for Virtual Production / Machinema as its own medium... 

Digital Puppets

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It's been a while since I've journaled my interests and research... a big area when I get time to explore is Digital Puppets... this has continued to be growing as an area for the last few years, with lots of subvertable content like SparkAR or SnapChat Filters - through to the explosion of Vtubers. Anywho, the big moment in the summer of 2021 - was the release of Metahumans for Unreal Engine Some impressive visual quality harnessing the Unreal Engines Realtime Rendering... the TrackingApp on the Ipad - Live Live Face that gives cheap realtime facial tracking that can be mapped onto the Metahuman, or any appropirately rigged character in Unreal. The Metahuman experience itself is reminicent of Adobe Fuse and Autodesk Character Generator of old - just taking it to the next level of rigging, blend shapes and some excellent hair simulation - so this isn't a revelation in itself - but is part of the evolution of creating a Digital Human / Clone. Quixel bridge is the to...