Camera Switcher in Unity - using Animation

Hopefully this might be useful to some others.... I'm still getting to grips with Unity. This is a simple approach to cut between multiple cameras in Unity using the animation timeline - to help create cinematics / machinima. 1) Create an Empty Gameobject - I named it CamSwitcher 2) Make a new Javascript - I called mine 'CamSwitch' - and place the javascript below into it : var cam1 : Camera; var cam2 : Camera; var cam3 : Camera; function SwitchCam1() { cam1.enabled = true; cam2.enabled = false; cam3.enabled = false; } function SwitchCam2() { cam1.enabled = false; cam2.enabled = true; cam3.enabled = false; } function SwitchCam3() { cam1.enabled = false; cam2.enabled = false; cam3.enabled = true; } follow the logic of the script if you want to add more cameras - for example var cam4 : Camera; function SwitchCam4() { cam1.enabled = false; cam2.enabled = false; cam3.enabled = false; cam4.enabled = true; } 3) ...