Posts

Playing with Autodesk Pinocchio

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Autodesk Pinocchio is a free technology preview from Autodesk Labs. Through your web-browser you can create a Maya or FBX 3D Character - with a range of clothing and skin textures, as well as it being rigged and weight painted ready to animate. You can control the complexity of the rigging - which includes Facial Rigs. A quick test to take a model across to Unity - showed no complications, and literally took minutes to get something ready for a game asset. For animating, you may want to create controllers. Using with Motioncapture should be a doddle, just double check the way the bones are named. Overall has a bit of a vibe of Second Life, but this should be a great tool for OpenWorlds like ReactionGrids' Jibe - which uses Unity, as well as Machinima. Certainly going to be making a few characters... The Demo is available till Sept 2013
Test of Trapcode Particular - using Alpha of Layer as a surface to catch and stick particles, useful for an upcoming project. Using the theme of Holi - Indian Festival of Colour..

Trapcode Form + Animated .OBJ Test

Test of Trapcode Form - that can create a particle emitter based a 3d .obj file. Using a MEL script to create a .OBJ sequence file to import into After Effects to create an animated asset to apply particles to.  Mel script download from this forum here - http://area.autodesk.com/forum/autodesk-maya/plugins---extensions/export-obj-sequence/ Playing around with Depth of  Field on 3D object, and lots of fractal displacement

Further Play with Kinect and Processing + Audio Reaction

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Proof of concept test - put together for Light Night Leeds - Processing Sketch - using Minim library to analyse microphone input - that adjusts depth information complexity - to make a sound reactive word cloud - still lots of fiddling to do, especially frequencies to make words change to sound to, etc etc.