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Showing posts from June, 2024

Tooll3 to Unreal via Spout

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Using  Offworld's Streaming plugins  for Unreal, set up a spout receiver in unreal, to pick up the steam from Tooll using their spout output. Setting the unreal spout receiver to a render texture and using this in a custom masked material, adds the transparency and blend extra colours. To reduce the lag, Tooll was outputting 1024x1024px image as RGBA8bit.

More inputs to Tooll3 ( Leapmotion & ComfyUI/NDI )

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The quick setup of Tooll3, inspires creative play to think of ways to interface interactively with Visuals. As i get to learn the software, it's good to get old devices out and think about their potential. Great to see that my Leapmotion v1, that's been stuck in a box for years still works a treat. In this test , using Geco  which converts Leapmotion camera into gestures that can be outputted as Midi and LoopMidi to create a midi port to connect some outputs that can be picked up and trained in Tooll , to manipulate a realtime cube. Another exploration was following on with NDI outputs/inputs - this time from ComfyUI  with a custom NDI node to send a texture to Tooll3 - to explore a setup for GenerativeAI images used in Tooll3. With each nudge forward, keeping thoughts to how to virutally puppeteer content in the future.

Tooling about with Tooll3 - realtime motion graphicss ( osc )

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For the last few weeks - I've been exploring the amazing T3 - TOOLL 3.9 -  TOOLL3 - Open Source Motion Graphics here's Tooll's mission statement .... TOOLL3 is an open source software to create realtime motion graphics. We are targeting the sweet spot between real-time rendering, graph-based procedural content generation and linear keyframe animation and editing. This combination allows… artists to build audio reactive vj content use advanced interfaces for exploring parameters or to combine keyframe animation with automation Technical artists can also dive deeper and use tool for advanced development of fragment or compute shaders or to add input from midi controllers and sensors or sources like OSC or Spout. We hope to bring together a community of artists, developers and creative tinkerers to drive the design and development of the software as a free open source project. Here's a bit of mucking about with the Audio Reaction and Triggering events with Midi.. the node